Your body is transparentized in a virtual environment
by Staff Writers
Toyohashi, Japan (SPX) May 18, 2018
A Ph.D. candidate, Ryota Kondo, and Professor Michiteru Kitazaki at Toyohashi University of Technology, in cooperation with Professor Masahiko Inami at the University of Tokyo, Associate Professor Maki Sugimoto, and Associate Professor Kouta Minamizawa at Keio University have found that the visual-motor synchronicity of only the hands and feet can induce a sense of illusory ownership over an invisible body interpolated between virtual hands and feet. It can provide the illusory ownership over the invisible body at a distance, or enable the operation of one's own transparentized body in a virtual environment.
Illusory body ownership can be induced by visual-tactile synchronicity such as the rubber hand illusion (passive method) and by visual-motor synchronicity such as the full-body illusion (active method). These methods enable us to communicate in cyberspace as well as in real environments.
Virtual reality technology enables us to experience the illusory ownership of bodies of different shapes, sizes, genders, ages, etc. The illusory ownership of an invisible body in a first-person perspective has been realized with the passive method, and it reduces social anxiety to an audience (Guterstam, Abdulkarim and Ehrsson, Sci. Rep. 2015).
However, it is not clear whether the ownership of an invisible and dynamic body can be obtained at a distance.
Currently, researchers at Department of Computer Science and Engineering, Toyohashi University of Technology, in collaboration with the researchers at the University of Tokyo and Keio University, have developed a new method to induce a sense of illusory ownership over an invisible body by focusing on the body action.
They presented only the gloves and socks two meters in front of and away from the participants using a head-mounted display (Figure 1, left).
Twenty naive volunteers answered a questionnaire after a five-minute observation with free body actions. The motion of the gloves and socks were synchronized or asynchronized with the participant's action. The illusory body ownership was rated higher when the virtual gloves and socks moved synchronously with their own movements than the asynchronous condition. They felt as if their own had become increasingly transparent when the motion was synchronized as compared to when the motion was asynchronized.
The experiments showed that the illusory ownership of the invisible body was not significantly different from the visible whole body (Figure 1, right), and that the proprioceptive self-location drifted toward the invisible body that was at a distance in front of the participants.
Ryota Kondo, a graduate student of the Program of Leading Graduate School at Toyohashi University of Technology said, "I want to create experiences of illusory ownership of various bodies. A person may have a negative feeling with his/her body, and he/she may want to have a different body from his/her current body. Virtual reality technology offers us the opportunities to have the different bodies that we desire."
Professor Michiteru Kitazaki, a perceptual psychologist and the leader of the research at Toyohashi University of Technology explained, "Human behaviors and mind would change when they have the illusory ownership of different bodies. Thus, we must investigate how our communication would differ in the future society if our body ownership and appearance could be significantly modified during the course of our daily lives."
These findings suggest that we can own a distant invisible body only from our hands and feet. It is useful to show complex body skills to another person and in turn he/she can imitate them for learning because the invisible/transparentized body scarcely occludes the scene, and the body ownership may facilitate skill learning.
Human communication is affected by body gestures and appearance. This study proposes the idea that our communication would change and might become body-appearance free in the future if we could have different bodies daily in cyberspace.
Kondo, R., Sugimoto, M., Minamizawa, K., Hoshi, T., Inami, M. and Kitazaki, M. (2018). Illusory body ownership of an invisible body interpolated between virtual hands and feet via visual-motor synchronicity.
This is not a game: NIST virtual reality aims to win for public safety
Washington DC (SPX) May 07, 2018
Virtual reality produces entertaining video games. But it's also a serious training and testing tool. Pilots test their skill with flight simulators, and the military can practice by playing war games, for example. Researchers at the National Institute of Standards and Technology (NIST) now aim to make virtual reality simulations more of a reality for first responders, enabling firefighters, law enforcement officers and others to learn and practice how to best operate and communicate in emergencie ... read more
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