. | . |
Myanmar's startups map past, shape future with virtual reality By Phyo Hein KYAW Yangon (AFP) Aug 23, 2017 Gasps echo across the hall as the Myanmar school kids trial virtual reality goggles, marveling at a device that allows some of Asia's poorest people to walk on the moon or dive beneath the waves. "In Myanmar we can't afford much to bring students to the real world experience," beamed Hla Hla Win, a teacher and tech entrepreneur taking virtual reality into the classroom. "If they're learning about animals we can't take them to the zoo... 99 percent of parents don't have time, don't have money, don't have the means," she added. Few countries in the world have experienced such rapid discovery of technology than Myanmar which has leapfrogged from the analogue to the digital era in just a few years. During the decades of outright junta rule, which ended in 2011, it was one of the world's most isolated nations, a place where a mobile phone sim card could cost up to $3,000. For half a century its paranoid generals cut off the country, restricting sales of computers, heavily censoring the Internet and blocking access to foreign media reports. But today phone towers are springing up around the country and almost 80 percent of the population have access to the Internet through smartphones, according to telecoms giant Telenor. - Budding startups - Tech startups are emerging around the commercial capital Yangon, many seeking to improve the lives of rural people, most of whom still live without paved roads or electricity. "The increase in activity from last year till now -- new startups, more people determined to become entrepreneurs and working in the tech sector in general -- is significant," said Jes Kaliebe Peterson, CEO of community hub Phandeeyar. Virtual reality is the latest advance to cause a stir, with a handful of entrepreneurs embracing tech for projects including preserving ancient temple sites to shaping young minds of the future. The Phandeeyar incubator works with more than 140 startups. Among them Hla Hla Win's virtual reality social enterprise 360ed which is using affordable cardboard VR goggles attached to smartphones to break down barriers in Myanmar's classrooms. She founded the non-profit last year after 17 years working in the woefully underfunded education system in a bid to bring learning to life. "I see it as an empathy machine where we can teleport ourselves to another place right away," she told AFP. And it's not just school children who benefit from stepping into places they could only ever dream of visiting. 360ed has used virtual reality to help Myanmar teachers attend training courses in Japan and Finland and is working on setting up deals with schools in India, Pakistan, China and Bangladesh. "With VR there's no divider, there's no distance," Hla Hla Win said. - Mapping the past - While 360ed is thinking about the future, Nyi Lin Seck is obsessed with the past. Some 600 kilometres (372 miles) north of Yangon, the budding tech entrepreneur and founder of 3xvivr Virtual Reality Production launches a large drone into the skies above Bagan, one of Myanmar's most famous tourist sites. The drone, which carries a 360-camera, circles one of the many ninth-to-thirteenth century temples that dot the landscape of what was once a sprawling ancient city. The data it records allows those with virtual reality headsets to explore the temples, their crumbling centuries-old walls so close it feels like you can touch them. A former head of the local TV station, Nyi Lin Seck says he makes most of his money providing virtual reality footage for hotels and luxury apartments. But after an earthquake damaged the Bagan site last year, he vowed to use the tech to preserve a digital replica of Myanmar's archaeological treasures. "A lot of artworks on the pagodas collapsed and were lost. Using this technology, we can record up to 99 percent of the ancient art," he says.
Tokyo (AFP) July 18, 2017 A virtual reality "space ride" in which viewers feel as if they are flying through the air inside a giant glass ball has been developed in Japan. Unlike conventional VR systems, the "8K:VR Ride" - which resembles a cross between a theme park ride and a miniature IMAX theatre - does not require users to wear any headgear. Instead they are placed on two swivelling, elevated chairs just i ... read more Related Links Space Technology News - Applications and Research
|
|
The content herein, unless otherwise known to be public domain, are Copyright 1995-2024 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. All articles labeled "by Staff Writers" include reports supplied to Space Media Network by industry news wires, PR agencies, corporate press officers and the like. Such articles are individually curated and edited by Space Media Network staff on the basis of the report's information value to our industry and professional readership. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. General Data Protection Regulation (GDPR) Statement Our advertisers use various cookies and the like to deliver the best ad banner available at one time. All network advertising suppliers have GDPR policies (Legitimate Interest) that conform with EU regulations for data collection. By using our websites you consent to cookie based advertising. If you do not agree with this then you must stop using the websites from May 25, 2018. Privacy Statement. Additional information can be found here at About Us. |