. 24/7 Space News .
INTERNET SPACE
Turning photos into an interactive experience
by Staff Writers
Bangkok, Thailand (SPX) Dec 05, 2017


file illustration only

Human facial expressions, big and small, have the ability to convey what a person is feeling. Imagine being able to bring out a wide range of human emotions in any still photo, and to do so, automatically.

Computer scientists at Tel-Aviv University collaborated with researchers at Facebook to develop a new computational technique that makes it possible for users to animate still images in a highly realistic way. The method enables subjects in a still photo to come to life and express various emotions. For instance, when a user "likes" a photo on Facebook or tweets a thumbs-up, the facial expression of his or her profile photo could automatically react with a smile or express an emotion of approval or happiness.

The researchers demonstrate their technique on varying facial images, including selfies, old portraits and facial avatars. Their results were able to show portraits brought to life, depicting a person in the photo as though they were actually breathing, for example, or smiling or frowning.

"Facial expressions in humans convey not just major emotions, but through subtle variations, a rather nuanced view into the emotional state of a person," said Hadar Averbuch-Elor, computer science PhD at Tel-Aviv University and a lead author of the study. "This expressiveness is what we attempt to capture and animate in our work."

Coauthors of the research, "Bringing Portraits to Life," include Daniel Cohen-Or, professor of computer science at Tel-Aviv University, and Facebook research scientists Michael F. Cohen and Johannes Kopf. The team will present their innovative work at SIGGRAPH Asia 2017 in Bangkok, 27 November to 30 November. This annual conference and exhibition showcases the world's leading professionals, academics and creative minds at the forefront of computer graphics and interactive techniques.

Given a single image, the researchers' method automatically generates photo-realistic video clips that express various emotions. Previous facial animation techniques typically assume the availability of a video of the target face, which exhibits variation in pose and expression. In this work, the researchers use as input only a single image of a target face to animate it.

"This makes our method more widely applicable, to the near endless supply of portraits or selfies on the Internet," explained Cohen. "We animate the single target face image from a driving video, allowing the target image--the still photo--to come alive and mimic the expressiveness of the subject in the driving video."

To this end, the target image in the still photo is animated by a series of geometric warps that imitate the facial transformations in the driving video. Previous work has so far been restricted to animating only the face region but, within limits, this new method can animate the full head and upper body.

The researchers manipulate the face by lightweight 2D warps and are able to create moderate head movement that is depicted very realistically without having to convert or project the image to 3D. Technically, the main challenge, according to the researchers, was to preserve the identity of the person's face in the still photo while manipulating it with warps and features taken and transferred from frames of a driving video.

The new method also includes continuous transfer of fine-scale details, such as facial wrinkles and creases while avoiding so-called "outlier" wrinkles that are caused by cast shadows or misalignment between the warped video frames. When needed, their computational technique can also automatically fill in "hidden" facial details. For instance, the interior of the mouth can be depicted even if the person in the target photo has his/her mouth closed.

In a user study, participants were presented with 24 randomly selected videos, eight of which were real. They were asked to rate them as real or not real based on how the animation appeared meaning 50 percent would be a perfect score. The researchers' animated videos were identified as real 46 percent of the time. The "happy" animations were perceived as the most real (identified as real 58 percent of the time), and the "surprise" ones perceived as less real (identified as real 37 percent of the time).

In the future, the team intends to build on this work by combining their technique with 3D methods or coupling it with artificial intelligence to create an interactive avatar starting from a single photograph.

INTERNET SPACE
Clever use of mirrors boosts performance of light-sheet microscope
Woods Hole MD (SPX) Nov 29, 2017
Using a simple "mirror trick" and not-so-simple computational analysis, scientists affiliated with the Marine Biological Laboratory (MBL) have considerably improved the speed, efficiency, and resolution of a light-sheet microscope, with broad applications for enhanced imaging of live cells and embryos. MBL Fellows Hari Shroff of the National Institute of Biomedical Imaging and Bioengineeri ... read more

Related Links
Association for Computing Machinery
Satellite-based Internet technologies


Thanks for being there;
We need your help. The SpaceDaily news network continues to grow but revenues have never been harder to maintain.

With the rise of Ad Blockers, and Facebook - our traditional revenue sources via quality network advertising continues to decline. And unlike so many other news sites, we don't have a paywall - with those annoying usernames and passwords.

Our news coverage takes time and effort to publish 365 days a year.

If you find our news sites informative and useful then please consider becoming a regular supporter or for now make a one off contribution.
SpaceDaily Monthly Supporter
$5+ Billed Monthly


paypal only
SpaceDaily Contributor
$5 Billed Once


credit card or paypal


Comment using your Disqus, Facebook, Google or Twitter login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle

INTERNET SPACE
Does the Outer Space Treaty at 50 need a rethink

NASA to send critical science, instruments to Space Station

New motion sensors major step towards cheaper wearable technology

Can a magnetic sail slow down an interstellar probe

INTERNET SPACE
Russia to build launch pad for super heavy-lift carrier by 2028

Flat-Earther's self-launch plan hits a snag

Mechanisms are critical to all space vehicles

SSTL ships CARBONITE-2 and Telesat's LEO-1 for PSLV launch

INTERNET SPACE
Gadgets for Mars

Ice shapes the landslide landscape on Mars

Winds Blow Dust off the Solar Panels Improving Energy Levels

Previous evidence of water on Mars now identified as grainflows

INTERNET SPACE
Nation 'leads world' in remote sensing technology

China plans for nuclear-powered interplanetary capacity by 2040

China plans first sea based launch by 2018

China's reusable spacecraft to be launched in 2020

INTERNET SPACE
Orbital ATK purchase by Northrop Grumman approved by shareholders

UK space launch program receives funding boost from Westminster

Need to double number of operational satellites: ISRO chief

Space Launch plans UK industry tour

INTERNET SPACE
Device could reduce the carbon footprint of ethylene production

Researchers inadvertently boost surface area of nickel nanoparticles for catalysis

UCLA engineers use deep learning to reconstruct holograms and improve optical microscopy

Study shows how to get sprayed metal coatings to stick

INTERNET SPACE
Mexico's Yucatan Peninsula reveals a cryptic methane-fueled ecosystem in flooded caves

First known interstellar visitor is an 'oddball'

Lava or Not, Exoplanet 55 Cancri e Likely to have Atmosphere

Images of strange solar system visitor peel away some of the mystery

INTERNET SPACE
Pluto's hydrocarbon haze keeps dwarf planet colder than expected

Jupiter's Stunning Southern Hemisphere

Watching Jupiter's multiple pulsating X-ray Aurora

Help Nickname New Horizons' Next Flyby Target









The content herein, unless otherwise known to be public domain, are Copyright 1995-2024 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. All articles labeled "by Staff Writers" include reports supplied to Space Media Network by industry news wires, PR agencies, corporate press officers and the like. Such articles are individually curated and edited by Space Media Network staff on the basis of the report's information value to our industry and professional readership. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. General Data Protection Regulation (GDPR) Statement Our advertisers use various cookies and the like to deliver the best ad banner available at one time. All network advertising suppliers have GDPR policies (Legitimate Interest) that conform with EU regulations for data collection. By using our websites you consent to cookie based advertising. If you do not agree with this then you must stop using the websites from May 25, 2018. Privacy Statement. Additional information can be found here at About Us.