. 24/7 Space News .
TECH SPACE
Booming life for 'PUBG' death-match computer game
By Mitchell Kernot
Oakland, United States (AFP) Nov 22, 2017


Scores of virtual warriors faced off in a Hunger Games-style death match in a massive, real-world eSports matchup of upstart shooter game "PlayerUnknown's Battlegrounds."

The computer game's rise has been epic, with some industry trackers branding this the year of 'PUBG' even though it is technically still in trial mode with a final version yet to be released.

In a colossal two-day event that ended Sunday, 80 players hunched over computers in a warren of cubicles set up in an arena where the champion Golden State Warriors usually play home basketball games.

Shooter games played as spectator sports typically pit one team against another, and such was the scene nearby in the Oracle Arena in Oakland where a "Counter-Strike Global Offensive" tournament was taking place as part of the overall Intel Extreme Masters event.

Brendan Greene of Ireland, the creator of "PUBG," released an early-access version of the game online at Steam in March, referring to it as a "very special day" in a blog post.

That was more than 20 million copies ago, according to data service Steamspy.

A Steam chart showed PUBG was the most played PC game on Monday, with nearly 2.7 million people simultaneously taking part at a peak point.

"With PUBG's growing popularity, we really wanted to incorporate it into this event," Electronic Sports League vice president of pro gaming Michal Blicharz said.

"The interest in the game from the industry and growing PUBG community is greater than I can remember."

- Hints of Hunger Games -

It's a dizzying rocket to success for a game born of frustration with eSports titles seeming to play it safe and predictable with tight maps, established lanes for action, and reliance on hectic action and hair-trigger reflexes.

Greene had a different vision for competitive game-play, and began to make it real by modifying source code of military-style games Arma 2 and 3 to create a modification or "mod" called "Battle Royale."

Often likened to blockbuster book and film series "The Hunger Games," game play created by Greene takes place on large virtual islands where players drop in, scavenge for resources and weapons, then battle rivals and the environment to be the sole survivor.

Success of the "mod" earned Greene a job working on a similar project with Sony Online Entertainment in 2015, then South Korean developer Bluehole hired him to be creative director of his own original "Battle Royale" game.

The result was PUBG.

Intel Extreme Masters was a rare time when PUBG matches played out live in a stadium instead of online with competitors squirreled away at home or other private settings.

"It is exhilarating," said 23-year-old Ewan Tindale of Britain, a member of team Digital Chaos which won the first PUBG round in a tournament which boasted a total prize pool of $200,000.

"We are used to sitting in the dark at the PC gaming, then all of a sudden you have thousands of people watching, cameras and lights, but once you are in the game you kind of tune out."

Team aAa (Against All Authority) Gaming of France reigned victorious at the PUBG tournament battle, taking $60,000 in prize money.

A tally of arena and online spectatorship was not available, but expected attendance at the venue to at least match the 6,500 figure from the tournament last year at the same location.

Games market intelligence firm Newzoo projects that eSports will be a $1.5 billion a year industry by the 2020. That remains a pittance compared to the tens of billions of dollars spent annually in the traditional video game industry.

Participation and viewership have soared as virtual games gain traction, with a worldwide fan audience now estimated at 280 million, approaching that for the NFL.

Such a leap in growth has helped fuel talk that competitive electronic sports, or professional gaming, could even soon become an Olympic "discipline."

"Anyone can watch an eSports tournament and go buy the game for $20 or so and try to be like the players they see," Greene said.

"PUBG is such a new thing you can get good quickly and compete."

TECH SPACE
Swimming with dolphins in virtual reality to aid disabled
Apeldoorn, Netherlands (AFP) Nov 19, 2017
Swimming with wild dolphins is something most can only dream of, and jumping into pools with captive animals has become increasingly controversial with environmentalists condemning it as cruel. But a Dutch non-profit believes it has found a way to bring people, especially the disabled, closer to such a joyful experience through the technological, immersive advances offered by virtual reality ... read more

Related Links
Space Technology News - Applications and Research


Thanks for being there;
We need your help. The SpaceDaily news network continues to grow but revenues have never been harder to maintain.

With the rise of Ad Blockers, and Facebook - our traditional revenue sources via quality network advertising continues to decline. And unlike so many other news sites, we don't have a paywall - with those annoying usernames and passwords.

Our news coverage takes time and effort to publish 365 days a year.

If you find our news sites informative and useful then please consider becoming a regular supporter or for now make a one off contribution.
SpaceDaily Monthly Supporter
$5+ Billed Monthly


paypal only
SpaceDaily Contributor
$5 Billed Once


credit card or paypal


Comment using your Disqus, Facebook, Google or Twitter login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle

TECH SPACE
New motion sensors major step towards cheaper wearable technology

Can a magnetic sail slow down an interstellar probe

SSL Selected to Conduct Power and Propulsion Study for NASA's Deep Space Gateway Concept

MDA Selects AdaCore's GNAT Pro Assurance Development Platform for ISS Software

TECH SPACE
Aerojet Rocketdyne supports ULA Delta II launch of JPSS-1

Old Rivals India, China Nurture New Rivalry in Satellite Launch Business

NASA launches next-generation weather satellite

SpaceX postpones launch of secretive Zuma mission

TECH SPACE
Winds Blow Dust off the Solar Panels Improving Energy Levels

Recurring Martian Streaks: Flowing Sand, Not Water?

From Hannover around the world and to the Mars: LZH delivers laser for ExoMars 2020

NASA Selects Instrument for Future International Mission to Martian Moons

TECH SPACE
China plans for nuclear-powered interplanetary capacity by 2040

China plans first sea based launch by 2018

China's reusable spacecraft to be launched in 2020

Space will see Communist loyalty: Chinese astronaut

TECH SPACE
Space Launch plans UK industry tour

Astronaut meets volcano

European Space Week starts in Estonia

New Chinese sat comms company awaits approval

TECH SPACE
Booming life for 'PUBG' death-match computer game

3rd SES bids farewell to ANGELS satellite

New way to write magnetic info could pave the way for hardware neural networks

Borophene shines alone as 2-D plasmonic material

TECH SPACE
Lava or Not, Exoplanet 55 Cancri e Likely to have Atmosphere

Images of strange solar system visitor peel away some of the mystery

Familiar-Looking Messenger from Another Solar System

Space dust may transport life between worlds, research suggests

TECH SPACE
Pluto's hydrocarbon haze keeps dwarf planet colder than expected

Jupiter's Stunning Southern Hemisphere

Watching Jupiter's multiple pulsating X-ray Aurora

Help Nickname New Horizons' Next Flyby Target









The content herein, unless otherwise known to be public domain, are Copyright 1995-2024 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. All articles labeled "by Staff Writers" include reports supplied to Space Media Network by industry news wires, PR agencies, corporate press officers and the like. Such articles are individually curated and edited by Space Media Network staff on the basis of the report's information value to our industry and professional readership. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. General Data Protection Regulation (GDPR) Statement Our advertisers use various cookies and the like to deliver the best ad banner available at one time. All network advertising suppliers have GDPR policies (Legitimate Interest) that conform with EU regulations for data collection. By using our websites you consent to cookie based advertising. If you do not agree with this then you must stop using the websites from May 25, 2018. Privacy Statement. Additional information can be found here at About Us.