Subscribe free to our newsletters via your
. 24/7 Space News .




TECH SPACE
Sims creator's long-awaited "playing god" game hits stores
by Staff Writers
Paris (AFP) Sept 5, 2008


Creatures can be made to have scales, fins, wings, claws, extra appendages, additional eyes, or body parts in unexpected places. The online game's programming gives characters artificial intelligence and creatures can pass on virtual genes to their progeny and build civilisations with cities, governments and economies.

"Spore", the eagerly-awaited computer game five years in the making allowing people to play God by re-creating the universe, hits stores worldwide this week.

The latest brainchild of game legend Will Wright, maker of the world's top-selling computer game "The Sims", "Spore" is being released in Europe and Asia on Friday ahead of its September 7 debut in the United States.

"We are hoping to build a community as big as that of the Sims," Wright said during a Paris stopover this week ahead of the launch of the game by Electronic Arts.

"You are given this God-like power," Wright told AFP in a recent interview in California. "You can create ecosystems, biospheres ... We try to make it real science."

Players start as microscopic life forms competing for survival in primordial ooze and work their way onto land, where they evolve into creatures that build civilisations and rocket into space.

"It is still probably the most interesting question for scientists and five-year-olds: What is life?" Wright said.

"It starts out as single-cell organisms and then you are eventually flying around the galaxy exploring new worlds, meeting other creatures and creating federations."

Creatures can be made to have scales, fins, wings, claws, extra appendages, additional eyes, or body parts in unexpected places.

The online game's programming gives characters artificial intelligence and creatures can pass on virtual genes to their progeny and build civilisations with cities, governments and economies.

And in a computer game first, "Spore" worlds will be inhabited by aliens made by players instead of professional video game programmers.

In June, ahead of the launch, Wright's Electronic Arts-owned Maxis Studio released "creature creator" software to allow aspiring "Spore" players to bring a population to life in time for the game's premiere.

The response astounded even Wright, with by July the number of creatures in the "Spore" database exceeding the number of known species on Earth.

"It took them 18 days to reach the number of creatures on Earth and, by some accounts, it took God six days," Wright joked during a US presentation.

Determined players can go from being an amoeba to exploring space in about six hours, according to Wright. The self-described science fiction fan wove cliches from the genre's popular films and stories into the game.

Players can add their creations to an online "Sporepedia" to share with others and record videos of their aliens in action and upload them to YouTube.

With the release of the original "Sims" title in early 2000, Wright lured women and other "casual gamers" into a video game market long considered a bastion of "hardcore gamers", mainly young men.

Electronic Arts announced in April it had sold more than 100 million copies of "The Sims", the world's best selling computer game.

.


Related Links
Space Technology News - Applications and Research






Comment on this article via your Facebook, Yahoo, AOL, Hotmail login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle








TECH SPACE
Eyes turn to dawn of 'visual computing'
San Jose, California (AFP) Aug 28, 2008
Lifelike graphics are breaking free of elite computer games and spreading throughout society in what industry insiders proclaim is the dawning of a "visual computing era." Astronauts, film makers and celebrities joined software savants, engineers and gamers in the heart of Silicon Valley this week for a first-ever NVision conference devoted to computer imagery advances changing the way people ... read more


TECH SPACE
Robot Scout Will Test New Lunar Landing Techniques For Future Explorers

NASA Seeks Input For Commercial Lunar Communications And Navigation

China's First Lunar Probe Satellite Normal After Eclipse

A Flash Of Insight: LCROSS Mission Update

TECH SPACE
Spirit Still Biding Time

Opportunity To Exit Victoria Crater

Spiky Probe On Phoenix Raises Vapor Quandary

Phoenix Analyzing Deepest Soil Sample Yet

TECH SPACE
Astronaut named head of Canadian Space Agency

Get Ready For The Ultimate Sports Experience

Mapping The Planets, The Moons And The Asteroids

Ares Progress Report For August

TECH SPACE
China space mission set for late September: report

China Launches Two Natural Disaster Monitoring Satellites

Early Blast-Off Tipped For Spacewalk Mission

China to launch third manned space flight in September: report

TECH SPACE
European freighter detaches from space station

NASA TV to show ISS cargo ship arrival

Jules Verne Prepares For ISS Departure

Computer virus goes into orbit

TECH SPACE
United Launch Alliance Launches GeoEye-1 Commercial Satellite

Aurora Signs Contract To Build Minotaur IV Composite Structures

GeoEye-1 Satellite Launch Delayed Due To Hurricane Hanna

Arianespace To Launch Koreasat 6

TECH SPACE
NASA Carl Sagan Fellows To Study Extraterrestrial Worlds

Universally Speaking, Earthlings Share A Nice Neighborhood

An Interstellar Mission Scenario

Computer Simulations Show How Special The Solar System Is

TECH SPACE
Sims creator's long-awaited "playing god" game hits stores

Film created to protect small spacecraft

An Interview With Michael Fehringer GOCE System Manager

North Korea marks long-range missile test




The content herein, unless otherwise known to be public domain, are Copyright 1995-2014 - Space Media Network. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA Portal Reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement,agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. Privacy Statement