. 24/7 Space News .
Stop Goggling Its Totally Virtual With New LiveActor System

a whole new age awaits
Philadelphia - May 14, 2003
The University of Pennsylvania has installed a virtual reality system that allows a participant full-body interaction with a virtual environment without the hassle of bulky, dizzying 3-D glasses. The system will be demonstrated for journalists and others Thursday, May 15.

Key to the installation, dubbed LiveActor, is the pairing of an optical motion capture system to monitor the body's movements with a stereo projection system to immerse users in a virtual environment. The combination lets users interact with characters embedded within virtual worlds.

"Traditional virtual reality experiences offer limited simulations and interactions through tracking of a few sensors mounted on the body," said Norman I. Badler, professor of computer and information science and director of Penn's Center for Human Modeling and Simulation. "LiveActor permits whole-body tracking and doesn't require clunky 3-D goggles, resulting in a more realistic experience."

LiveActor users wear a special suit that positions 30 sensors on different parts of the body. As the system tracks the movement of these sensors as an actor moves around a stage roughly 10 feet by 20 feet in size, a virtual character -- such as a dancing, computer-generated Ben Franklin, Penn's founder -- can recreate the user's movements with great precision and without a noticeable time lag.

The system can also project images onto the array of screens surrounding the LiveActor stage, allowing users to interact with a bevy of virtual environments.

LiveActor's creators envision an array of applications and plan to make the system available to companies and researchers. Undergraduates have already used LiveActor to create a startlingly realistic but completely imaginary 3-D chapel.

The array could be used to generate footage of virtual characters in movies, sidestepping arduous frame-by-frame drawing. LiveActor could also help those with post-traumatic stress disorder face their fears in a comfortable, controlled environment.

"The system is much more than the sum of its parts," Badler said. "Motion capture has traditionally been used for animation, game development and human performance analysis, but with LiveActor users can delve deeper into virtual worlds. The system affords a richer set of interactions with both characters and objects in the virtual environment."

While stereo projection systems have in the past been limited to relatively static observation and navigation -- such as architectural walk-throughs, games and medical visualizations -- LiveActor can be used to simulate nearly any environment or circumstance, chart user reactions and train users to behave in new ways. Unlike actual humans, virtual characters can be scripted to behave consistently in a certain way.

Related Links
University of Pennsylvania
SpaceDaily
Search SpaceDaily
Subscribe To SpaceDaily Express

NASA Software 'Builds' Facilities In Virtual World
Moffett Field - Nov 2, 2001
Virtual reality software developed to help explore Mars now can help contractors "build" complex industrial facilities even before breaking ground.



Thanks for being here;
We need your help. The SpaceDaily news network continues to grow but revenues have never been harder to maintain.

With the rise of Ad Blockers, and Facebook - our traditional revenue sources via quality network advertising continues to decline. And unlike so many other news sites, we don't have a paywall - with those annoying usernames and passwords.

Our news coverage takes time and effort to publish 365 days a year.

If you find our news sites informative and useful then please consider becoming a regular supporter or for now make a one off contribution.
SpaceDaily Contributor
$5 Billed Once


credit card or paypal
SpaceDaily Monthly Supporter
$5 Billed Monthly


paypal only














The content herein, unless otherwise known to be public domain, are Copyright 1995-2016 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. Privacy Statement All images and articles appearing on Space Media Network have been edited or digitally altered in some way. Any requests to remove copyright material will be acted upon in a timely and appropriate manner. Any attempt to extort money from Space Media Network will be ignored and reported to Australian Law Enforcement Agencies as a potential case of financial fraud involving the use of a telephonic carriage device or postal service.